Software Engineer
Floyd County Productions
October 2014 –
April 2021
Creative studio with approximately 200 artists, supported by a very small engineering team.
- One of two engineers responsible for the studio's internal software ecosystem
- Built digital asset management systems, communication tools, and pipeline tracking software
- Developed plugins and extensions for existing art and production tools
- Managed Linux servers (CentOS with ZFS), backups, and data integrity
- Handled software deployment across Mac and Windows environments
- Provided technical support as needed to keep production systems operational